Thunder Wave has 100% accuracy and paralyzes the target. Thunder Wave takes types into consideration, so it cannot usually affect Ground-type Pokémon. This will take type changes into account, such as if Thunder Wave is affected by Normalize (which would make Ghost-type Pokémon immune to it).
Thunder Wave is the only status move that takes the type chart into account. Consequently, it is the only status move that cannot hit Ground-type Pokémon (even when other status moves are affected by Electrify)., and source.
Thunder Wave paralyzes the target. Thunder Wave cannot affect Ground-type Pokémon or targets that already have a non-volatile status condition. It cannot affect Pokémon with the ability Volt Absorb, Motor Drive or Lightning Rod.
One more query we ran across in our research was “Does Thunder wave affect ground type Pokemon?”.
Thunder Wave takes types into consideration, so it cannot usually affect Ground-type Pokémon. This will take type changes into account, such as if Thunder Wave is affected by Normalize (which would make Ghost-type Pokémon immune to it).
Can Thunder wave be affected by normalize?
This will take type changes into account, such as if Thunder Wave is affected by Normalize (which would make Ghost-type Pokémon immune to it ). In the Generation I handheld games only, Thunder Wave can affect a target behind a substitute .
How does Thunder wave work in rescue team?
In Red Rescue Team and Blue Rescue Team, Thunder Wave is a move with 17 PP and 50% accuracy. The user targets enemy in the front, inflict paralysis on them if possible. This move is affected by Magic Coat and Taunt. In Explorers of Time, Darkness and Explorers of Sky, the move’s accuracy has been increased to 65%. Leaves the target paralyzed.
When a Pokémon is holding Electrium Z and uses its Z-Power, Thunder Wave turns into Z-Thunder Wave and raises Special Defense one stage, in addition to its usual effect as above. Targets a single adjacent Pokémon. A move that may cause paralysis.
What is thunderwave DND beyond?
A wave of thunderous force sweeps out from you. Each creature in a 15-foot cube originating from you must make a Constitution saving throw. On a failed save, a creature takes 2d8 thunder damage and is pushed 10 feet away from you. On a successful save, the creature takes half as much damage and isn’t pushed.